As a 20-minute team exercise for creativity and synergies
Goal:
Get the creative juices flowing and develop synergies among team members
Playfully explore the world of social change
Idea of the game:
Teams are playing against each other to develop and pitch the most creative and impactful idea of an organisation - which is based on a combination of three cards - one purpose, one impact and one resource card.
Preperations:
You can play the game with a card set, or by using the slot machine on the homepage of www.impactcards.com
You do not need the Culture Deck for this game.
Steps of the exercise
Introduce the slot machine or the physical card set with the blue, red and green cards
Do a test run and show the group random cards by using the slot machine or the physical cards.
Read out the sentence, such as Let's secure access to sustainable energy ... by lobbying for good ... powered by sponsorships
Ask participants to come up with ideas for organisations that could work toward the purpose by using the specific impact and resource models.
Give 2-3 participants the chance to state their ideas. You can also mention your own idea.
This was only the test run.
Now, divide the group into smaller teams of 2-4 people.
Each of the teams will have to come up with an organisation that matches a combination of cards.
Each team gets one combination or a blue, red and green card, either physically or by playing the slot machine.
Tell the teams that they have 8 minutes to come up with a great idea. After the 8 minutes, they will get one minute to pitch their idea.
The pitch should include
a. name of the organisation,
b. The idea of the organisation
c. Why is the idea great, and will create a lot of traction?
Work in the teams
One-minute pitches of the teams
Appreciation and selection of the best team
Short reflection on the exercise
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